Session #3: The Ivory Faces 8/8/21
Day 3 STILL Continued: Before we could rest, I
had to know more about what was going on.
First, we examined the body of the assassin. I had been fearing that it was the dark elf
that had dropped off his cloak for repairs earlier, but it wasn’t. The human was a mess of scars mixed with
tattoos. Squish recognized the tattoo on
his shoulder, the Ivory Faces, which they said was a secret group of thieves
and assassins and they knew a way into their underground lair.
I knew we needed to rest, but first I wanted to see what
this lingering effect was on Anna and my friends. I pulled out my spectacles along with one of
the pearls I had purchased earlier and did a quick Identify spell. The pearl was pulverized as I gazed hard at
it, and I blew the dust out over Squish.
Then runic script on my glasses told me everything I needed to
know. The enchantment was called
Immolation and it acted more like a curse which burned the target continuously
until they were dead. We had already
discovered that as long as the victim’s head was covered, the flames would be
suppressed and the curse would fade after a few days.
Knowing they weren’t any immediate danger, I got everyone
settled down to rest. Squish curled up
on the foot of my bed while Morchid curled up on the floor. Though I offered her the use of the bed,
Elairiel insisted on sleeping on the living room couch. If we spend more time in the city, I will
have to set up better sleeping arrangements.
Once everyone was settled, I contacted Anna’s husband, Luther and told
him that Anna needed to be taking someplace safe. He insisted on being her home so he came to
get her. I explained what I could about what
had taken place and that I would make sure everything was taken care of.
Now I am finally going to lay down to get some sleep. If I can.
Day 4: Duvin 40: I did manage to sleep, but not well. Too many thoughts about what had happened and
what was going to happen, kept me from relaxing fully. I was up early, drawing up plans for future
designs, cleaning my gear, and prepping my various devices and concoction. I also used my last pearl to identify the
magic ring we recovered from the assassin and it was enchanted with a strong
affinity for fire magic, giving resistance to and enhancing the power of fire. I gave the ring to Morchid as Elairiel,
Squish and I don’t currently use fire magic and he was the one who took the
most fire damage during the assassination attempt.
Since we were heading into the lion’s den, I wanted to leave
a little insurance. I left a note with
Anya, Anna’s stepdaughter and apprentice, with the instructions that if we didn’t
return within 12 hours, she would give the note to a guard. The note directed them to the shop, where the
body was lying on the floor. There was
another note there that identified the body as the man who killed Storg and burned
down the Hero’s Legacy. I added an
implication for the assassin’s guild and who I suspected of hiring them. I added our names so they would know we were
missing.
Once everyone was ready, Squish led us to the secret
entrance to the lair of the Ivory Faces which turned out to inside an abandoned
house on the southern edge of the market square. They referred to the lair as the Cistern so
it makes sense that it was linked somehow with the sewer system beneath the
city.
After Squish deciphered a cryptic clue, we found a secret
door in the house which led to a rough-hewn passaged leading down. First, we ran into some animated
skeletons. Morchid immediately changed
into his cat-form and did most of the work of smashing them to pieces. The passage led into a man-made chamber with
a deep channel filled with a rushing stream of sewage. Floating in the air above the channel was a
glowing orb. Morchid tried to leap out
and grab the orb in his jaws, but he yelped with pain as the orb projected an
invisible force field around it. Morchid
fell into the foul water below which he didn’t seem to mind but I still used my
magic to clean him.
After a lot of struggle, we managed to get the orb tethered
like a balloon which I gave to Squish to light the way. Unfortunately the passage beyond was blocked
and the only way through was too small for Morchid’s large form. He changed back and we squeezed through to
move deeper into the maze of natural caverns, roughly carved tunnels and
man-made passages. Moving the orb proved
to be a challenge and at one point, the bindings I created were shattered. Trying to move them with bare hands caused an
alarming amount of damage. Morchid came up with an uncharacteristically brilliant
solution of shoving it into the backpack of holding, though it did take up a
tremendous amount of space inside.
We found more orbs, a lot of twisting passages and sealed
doorways that were only opened by maneuvering the orbs onto magical
pedestals. At one point, we were
attacked by an animated suit of armor.
Unfortunately, it was quite hostile and severely injured Squish before
Morchid and Elairiel smashed it to pieces.
I only managed to recover the helm, gauntlets, and boots. Who knows? They may come in handy someday.
Once we finally got the orbs in the correct places, the
final passage opened and were able to go down into the Cistern itself. The passages there were cleaner and more
colorful than the maze above and no one seemed to take any notice of us. We passed a strange floating statue of three
massive carved faces that obviously represented the namesake of this
organization. Then we walked through a
small market area with a smithy and various vendors. Squish informed us that they mostly dealt
with stolen goods.
The passage led to a large circular room where we met with
the leaders of two factions, the assassins and the thieves. The man in charge
of the assassins, named Gregori, was an arrogant prick, to put it nicely. He told us in a smug tone that nothing would
stop the kill order from being carried out and that if the first person failed,
who he called Salamander, then others would continue until the contract was
fulfilled. The only way to cancel the
contract would be to pay the amount of the contract, a sum of 21,000 gold!
I had suspected that Olvar Snodhoffer was the man who took
out the contract, but after hearing how much money was involved, I have some
doubts. Unfortunately, I can’t think of
anyone else that would have a grudge against me. The man reneged on a contract with me for
some specially designed lockboxes. When
I tried to deliver the items, he said they were all wrong and refused to
pay. I reported the broken deal with the
Commerce Guild and the last I heard; they blacklisted the man. Squish even knew of the man and his bad
reputation, but was he really wealthy enough to pay over 20,000 gold to settle a
score? And why go after three people
close to me instead just killing me?
Even the potential consequence of being wiped out by the
combined might of the city and all three nations did nothing to cause these
people any concern. They said it
happened before and they always survived and came back, just like
cockroaches. The assassin did say that
he would give us one week to come up with the money to cancel the contract, but
he couldn’t, or wouldn’t, do more than that.
They let us leave with no further issue.
I barely remembered getting back to my apartment. The body was still there, the note still
resting on its chest. Morchid offered to dispose of the body and though I
shuddered to think of how he would do it, I left him and took Squish and Elairiel
to check on the Vareshi family. Anna was
awake and reading a book in bed. After
introductions, I checked her temperature and found that she was still
feverish. I tried to convince her to
rest for a few days but she was determined to get back to the shop. She only agreed to stay home for one day, so
I felt lucky to get that much. I stopped
off at Anya’s house nearby and let her know we were okay and I reclaimed the
note.
When we got back to the shop, I was greeted by a
nightmare. Blood and gore covered
everything and a massive canine creature looked up at us with an arm hanging from
its mouth. After everything that happened
in the last 24 hours, I was completely done.
Speaking harshly, I sent Morchid outside. He vomited some bloody meat at my feet and
then forced his way through the door, breaking it even worse than before. Without a word, I set to using my magic to clean
the shop. It took hours and in my dazed
state, I don’t know where the others went.
As I was working to repair the door (again) Elairiel returned with a
very bleary-eyed Morchid who reeked of alcohol.
Before heading upstairs, the druid paused to vomit in the doorway and
all over my boots.
I cleaned my boots and the floor, reset the door, and went
upstairs to fix some stew. I must have
fallen asleep in the workroom because now, everything is dark and quiet. I felt the need to write this but my brain is
whirling with ideas and I need to do something to put the events of yesterday behind
me.